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	<title>Comments on: FringeHog Friday Five: The Women of Pop!Tech ‘08</title>
	<link>http://fringehog.com/2008/11/07/fringehog-friday-five-the-women-of-poptech-%e2%80%9808/</link>
	<description>Ideas on the Verge</description>
	<pubDate>Thu, 11 Mar 2010 21:40:49 +0000</pubDate>
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		<title>By: Joe Stafura</title>
		<link>http://fringehog.com/2008/11/07/fringehog-friday-five-the-women-of-poptech-%e2%80%9808/#comment-21048</link>
		<dc:creator>Joe Stafura</dc:creator>
		<pubDate>Sat, 08 Nov 2008 02:09:20 +0000</pubDate>
		<guid>http://fringehog.com/2008/11/07/fringehog-friday-five-the-women-of-poptech-%e2%80%9808/#comment-21048</guid>
		<description>Came across your post while looking into this year Poptech! Great to Susan Seggerman talking about PeaceMaker, a great game. I was fortunate enough to meet Eric Brown and Asi Burak and help them take the concept from the classroom to the marketplace. Their latest project is playthenewsgame.com and interesting new way to learn about world issues.

I'm working with another game based company now that has a very sophisticated and fun way for kids to learn math, Apangea Learning (apangealearning.com)

These are important tools in the creation of the continual learning environment of the future, breaking the mold of high overhead, building based system we have now, where the learning divide perpetuates the social divide.

Kudos for Susan for her great efforts over the years to get people to take games seriously.</description>
		<content:encoded><![CDATA[<p>Came across your post while looking into this year Poptech! Great to Susan Seggerman talking about PeaceMaker, a great game. I was fortunate enough to meet Eric Brown and Asi Burak and help them take the concept from the classroom to the marketplace. Their latest project is playthenewsgame.com and interesting new way to learn about world issues.</p>
<p>I&#8217;m working with another game based company now that has a very sophisticated and fun way for kids to learn math, Apangea Learning (apangealearning.com)</p>
<p>These are important tools in the creation of the continual learning environment of the future, breaking the mold of high overhead, building based system we have now, where the learning divide perpetuates the social divide.</p>
<p>Kudos for Susan for her great efforts over the years to get people to take games seriously.</p>
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