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	<title>Comments on: Foresight/ Innovation/Design</title>
	<link>http://fringehog.com/2007/08/03/foresight-innovationdesign/</link>
	<description>Ideas on the Verge</description>
	<pubDate>Thu, 16 Oct 2008 07:17:40 +0000</pubDate>
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		<title>By: Fringehog &#187; Blog Archive &#187; FringeHog Friday Five: Designing Social Change</title>
		<link>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5899</link>
		<dc:creator>Fringehog &#187; Blog Archive &#187; FringeHog Friday Five: Designing Social Change</dc:creator>
		<pubDate>Thu, 01 Nov 2007 20:15:24 +0000</pubDate>
		<guid>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5899</guid>
		<description>[...] &#8220;Design like you give a damn&#8221;; this phrase, borrowed from Cameron Sinclair, sums up the work of the five design activists featured in this FringeHog Friday Five. Each creates positive change in the world through architecture and design. Their projects are diverse, but they share common themes. All are open, collaborative, generative and DIY, the core values of the emerging era of design I blogged about recently called Designers R Us. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] &#8220;Design like you give a damn&#8221;; this phrase, borrowed from Cameron Sinclair, sums up the work of the five design activists featured in this FringeHog Friday Five. Each creates positive change in the world through architecture and design. Their projects are diverse, but they share common themes. All are open, collaborative, generative and DIY, the core values of the emerging era of design I blogged about recently called Designers R Us. [&#8230;]</p>
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		<title>By: Fringehog &#187; Blog Archive &#187; Wired NextFest Part 2</title>
		<link>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5898</link>
		<dc:creator>Fringehog &#187; Blog Archive &#187; Wired NextFest Part 2</dc:creator>
		<pubDate>Thu, 01 Nov 2007 20:12:43 +0000</pubDate>
		<guid>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5898</guid>
		<description>[...] I was pleased to see a grassroots example of Designers R Us in action. Animatronics Workshop was the most interesting exhibit in the future of education section. It is collaborative, generative, open-source and DIY the four values that define Designers R Us. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I was pleased to see a grassroots example of Designers R Us in action. Animatronics Workshop was the most interesting exhibit in the future of education section. It is collaborative, generative, open-source and DIY the four values that define Designers R Us. [&#8230;]</p>
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		<title>By: Fringehog &#187; Blog Archive &#187; FringeHog Friday Five: Designing Change</title>
		<link>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5897</link>
		<dc:creator>Fringehog &#187; Blog Archive &#187; FringeHog Friday Five: Designing Change</dc:creator>
		<pubDate>Thu, 01 Nov 2007 19:43:21 +0000</pubDate>
		<guid>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5897</guid>
		<description>[...] &#8220;Design like you give a damn&#8221;; this phrase, borrowed from Cameron Sinclair, sums up the work of the five design activists featured in this FringeHog Friday Five. Each one creates positive change in the world through architecture and design. Their projects are diverse, but they share common themes. All are open, collaborative, generative and DIY, the core values of the emerging era of design I blogged about recently called Designers R Us. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] &#8220;Design like you give a damn&#8221;; this phrase, borrowed from Cameron Sinclair, sums up the work of the five design activists featured in this FringeHog Friday Five. Each one creates positive change in the world through architecture and design. Their projects are diverse, but they share common themes. All are open, collaborative, generative and DIY, the core values of the emerging era of design I blogged about recently called Designers R Us. [&#8230;]</p>
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		<title>By: csven</title>
		<link>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5896</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Mon, 06 Aug 2007 03:12:26 +0000</pubDate>
		<guid>http://fringehog.com/2007/08/03/foresight-innovationdesign/#comment-5896</guid>
		<description>Always nice to find a blog talking my language. And to think Jamais hangs out here too.

Anyway, Industrial Design is dead. Transreality Design, which encompasses all the things you mention, is the next wave, imo.

1) It takes advantage of the collaborative aspects of online social networking.

2) It includes virtual elements so that generative solutions can be developed and new versions created (part of the "kirkyan" core idea).

3) It lends itself to open source in much the same way as software (which makes sense in a "bits and atoms" world).

4) And of course with efforts such as RepRap and the inevitable increase in rapid manufacturing options, DIY is an inherent part of the coming age.

What it means to organizations and to business models is the fun part.</description>
		<content:encoded><![CDATA[<p>Always nice to find a blog talking my language. And to think Jamais hangs out here too.</p>
<p>Anyway, Industrial Design is dead. Transreality Design, which encompasses all the things you mention, is the next wave, imo.</p>
<p>1) It takes advantage of the collaborative aspects of online social networking.</p>
<p>2) It includes virtual elements so that generative solutions can be developed and new versions created (part of the &#8220;kirkyan&#8221; core idea).</p>
<p>3) It lends itself to open source in much the same way as software (which makes sense in a &#8220;bits and atoms&#8221; world).</p>
<p>4) And of course with efforts such as RepRap and the inevitable increase in rapid manufacturing options, DIY is an inherent part of the coming age.</p>
<p>What it means to organizations and to business models is the fun part.</p>
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